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Wednesday, 2 March 2016

Videogames are just what the doctor ordered for some kids in physiotherapy




When we think about children with disabilities we easily imagine doctors, nurses and physiotherapists as part of their team of caregivers, but how about engineers and videogame designers? At Holland Bloorview Kids Rehabilitation Hospital in Toronto it seems engineers are a bit like magical fairies creating possibilities for kids to overcome barriers to do things we take for granted. They design devices that help disabled kids communicate or do cartwheels and they design videogames that make physiotherapy fun.

One research group calls themselves the Possibility Engineering and Research Lab, PEARL for short. Dr. Elaine Biddiss, an engineer who leads the team says, “what we’re trying to do is create the technology to allow kids to do what kids want to do in the most enjoyable and engaging fashion.” Many of the PEARL team’s projects are in virtual reality therapy, developing and adapting videogames for children with cerebral palsy (CP) and other disabilities, so kids can enjoy their exercises and accomplish more.

Kids don’t see the long term benefits of things like homework and practising their reading, especially if it’s difficult and there are other fun things they’d rather be doing. The same can be said for kids and their physiotherapy and the prescribed exercises often don’t get practised enough at home. At Holland Bloorview, kids can be prescribed videogames to play.

“It takes a lot of practise to improve, so the videogames provide the structure and the opportunity to do a lot of repetitive movement, which could be boring just on their own, but with the variety provided by the virtual world that the kids are navigating, and rewards that they’re getting, and the stories that they’re following”, explains Dr. Biddiss.

One of the challenges in kids with CP is getting them to extend their wrist. Dr. Biddiss describes how they’ve seen videogames working, “if you ask a child to extend their wrist as far as possible, they’ll do that, and then when they’re playing the game and they want to get that extra point or make it to the next level they can actually extend their wrist even more than that maximum level which is really interesting.” While in the game the child might be in a bike race, extending their wrist to jump over obstacles or driving a helicopter and picking up people and squirting water on fires.

CP is caused by damage to the developing brain sometime either before, during or shortly after birth that disrupts the communication between the brain and the muscles in the body. The good news is that with practise the brain can reorganize its connections to improve control of movement. A common problem that kids with CP have is that their muscles are too tight. It’s really important for kids with CP to exercise their affected limbs, not only because it will help with movement, balance and using their hands for everyday things; but if they don’t exercise the affected limbs, they can become so fixed in the flexed position that surgery might be needed.

Dr. Biddiss’s team adapts videogames to kids with CP so that they have therapeutic value. “So the games that we develop are always working towards extension of the body, so extension of the shoulder, the elbow, the wrist, the fingers where possible and so it’s really in the design of the activity where the therapeutic benefit comes”, explains Biddiss. The PEARL team takes controllers and mainstream videogames and creates middleware that allows the controller to communicate with the videogame in a way that serves the therapy’s purpose. They also modify controllers so the child can manipulate it and add supports where needed.

The team uses the body tracking sensor Microsoft Kinect used by Xbox to monitor the child’s movement. In this way a game can reward the child for using the limb that needs therapy, which is particularly important in hemiplegic cases where CP affects only one side of the body.

Since Kinect is not as good at picking up fine motor movements, kids interact with real life objects for some therapies. Dr. Biddis explains, “for the finer motor movements that are associated with the hand and being able to manipulate and handle objects we want the kids interacting with the real life objects because that’s what they will be doing in real life. We call that mixed reality when we are using real life objects to interact with the virtual world.” The PEARL team has a videogame where the kids handle musical instruments like maracas or tambourines and there are computer algorithms that can tell which instrument is being used and who is playing those instruments.

It’s not easy developing virtual reality therapies that engage the kids for the length of time needed to see results. Biddiss explained that on the one hand commercial games that are attractive to kids are not necessarily targeting the right movements. On the other hand games designed for therapy purposes, on much lower budgets, may not engage the kids as well and keep them playing. “So that is one thing we are really trying to work on with the games we’re developing. That is including many of the elements of mainstream videogaming; stories, myths and long term progression, things that will keep the kids playing for a longer period at home such that we will see changes in their function.”

The other element that Dr. Biddiss thinks makes games more enjoyable is when they are multiplayer. As Biddiss says, “we don’t want the kids at home playing by themselves. We want them playing with brothers and sisters, parents, friends. For that reason we put a lot of effort into creating gaming experiences that can be customized to different skill levels while still being a meaningful experience for everyone who is participating.” To level the playing field between the child in therapy and a typically developing brother or sister the two players may have to perform different actions to achieve the same points in the game. Whereas the kids with CP may have to extend their wrist, the sibling may have to drop an object, squat down and pick it up.

Dr. Biddiss found her calling here at Holland Bloorview. She originally studied mechanical engineering and says, “I loved the study of engineering but I had no idea what I was going to do with it because I wasn’t really interested in cars and air conditioning and things like that.” A guest lecturer opened her eyes to how engineering can be applied to medicine. She recalls being inspired near the end of her engineering degree when she had a tour of Holland Bloorview, back before it had this name, and “it was just this sort of aha moment, this is exactly what I want to do with my life, designing technologies for kids with disabilities.”


It’s hard not to be inspired by Holland Bloorview Kids Rehabilitation Hospital. Meet some of the kids and check out the #CrushBarriers campaign going on until March 4. See the amazing possibilities being created by the research staff at Bloorview Research Institute.


 References:
Interview with Dr. Elaine Biddiss, Assistant Professor of Biomaterials and Biomedical Engineering at University of Toronto and a scientist in Applied Innovation with the Bloorview Research Institute at Holland Bloorview Kids Rehabilitation Hospital








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